Archive for November, 2012

I sit before my computer, optimizing code, and making a more streamlined process for setting up the missions.  After this is done, I’ll start work on the graphics.  The prototype textures and UV maps have been frustrating me.  It’s always a risk working on graphics before the 3D models are complete, because if you make […]


Hey everyone! It’s been a while since I’ve updated this dev blog, so a lot has happened.  I’m almost done with a mission!  😀  It’s not really part of the story – it’s more of a demo really.  I told all the alpha testers that I’d have it ready by this coming Saturday, so I’m […]