First indoor level, gun holograms, and more!


Hey everyone, this is some of what we’ve been working on lately!

Guns now have hologram designs to show which type of ammo they are using and how many bullets are left in each clip

Screen shot 2013-01-18 at 7.09.10 PM
The holograms fade in and out depending on whether the guns are activated

Screen shot 2013-01-18 at 7.11.11 PM_edit
Very very early work on an underwater base.  Just doing basic design

Screen shot 2013-01-18 at 7.14.13 PM_edit
Power pipes that pulse with energy allow doors to be opened

Screen shot 2013-01-18 at 7.11.37 PM_edit
Lights operate according to presets I made that set whether they are erratic, or pulsing

Screen shot 2013-01-18 at 7.12.37 PM_edit

The most addition has been the holograms, but I also made lots of changes behind-the-scenes.  The hardest was making it so the game could start from any level, and from only a single GameObject.  This way, I can make changes to basic components without having to update each level.  Also, the AI movement is much more precise now, and is pretty good at murdering the player.

Also, I’m using ProBuilder to make the level, and even tho I’m only doing basic stuff so far, I’m really happy with it.

Anyways, hope you all are having a great weekend, and thanks for checking out this update!


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