Archive for February, 2013



So I figured I’d show some love for my favorite Unity tool: ProBuilder 2.0.  I’m not sure if I wrote about it here, but I had a bit of a design crisis after discovering that while it was relatively easy to model buildings in Blender and import them to Unity, it was very difficult to […]

I gotta say, this doesn’t have a whole lot of polish yet, but it’s starting to look much better.  😀