Skin Shader Update


Well, it’s still got a ways to go, but we’re getting there.  This shader uses fake SSS (subsurface scattering), which it applies differently for each color channel (so the skin has a reddish glow when it’s lit by SSS instead of direct light), and a bunch of other effects as well.


The rest of the testing images can be seen in this Imgur gallery:

Also, I’ll make another eyebrow for her 😛


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