I spent a while today figuring out how to fake bevels on objects (ie. making these flat vents look like they’re slightly rounded), and also found a new way of adding grime to things.
I also (finally) updated the female character’s hair! 😀 I really need to write a custom shader for hair, but until then, this looks alright I guess.
And I figured I’d let “Androgynous Bob” show off his new medium armor set.
It’s time to watch some tutorials on how to make armor.
Lastly, here’s an update on the outdoor level. It has heavier snowfall, better snow on the rocks, and icicles that randomly set their size and rotation when the game starts.
Filed under: Characters, Level design | Leave a Comment
Tags: terra melior