Archive for April, 2013

Hey all! So we have LOTS of work to do on this level (just look at those repeating textures…), but this is where it’s at right now.  The fire spreads according to a simple algorithm, both on the ground and in the catwalks.  Toward the center-left, you can see the robot heroically using his fire-extinguisher. […]


Hey all! We have tons of updates to the combat.  It’s a lot more responsive and dynamic now. One of the biggest improvements has been the poise system.  When you get hit too many times (or once by a powerful attack), your poise is broken and you stagger in any of 4 directions, depending on […]