Archive for May, 2013

Ice Caves!

24May13

Hey everyone! So after doing so much work on gameplay mechanics and boss battles, we finally spent some time on the environments. We added some effects in GIMP to simulate the post-processing effects we’ll have with Unity Pro.  We made sure to only use effects we know Unity Pro can do.  Here’s what we used: […]


Hey everyone, We’ve had a lot of changes recently. We had a design meeting, and decided to focus on the core parts of the game. These are essentially the boss battles, the levels that lie before the boss battles, and time spent in dialogue and upgrading equipment. The most important of these are the boss […]