Better character art, animation, and LAAAASERS
We spent some time updating the character clothing; adding wrinkles, improving the shaders, and making the models better. I also went through the procedural animation and made it look more natural. In addition to tweaking values, I added limits to how much bones can rotate, and added some code to make certain start fast, and taper off slowly. I also made the legs shift according to speed changes, so the character stops and starts more naturally.
Also, most of the colors are customizable. So you can change the color of the jacket, undershirt, and stripes.
Most of the time, I use this invisible mannequin when making armor.
And here’s a video showing all of this, as well as some boss battles:
Filed under: Animation, Characters | Leave a Comment
Tags: game, gamedev, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, unity, unity3d