Gary the ice golem
Everyone’s favorite ice golem, Gary, has finally gotten his own cavern! Complete with glowing crystals, moving airflow, and a pit of death, this is sure to be the grave of many adventurers. I just made it this afternoon, so there’s not much visual polish, but I’m happy with it so far.
Also, he has a new blast move. I had to write special code for the hit detection (it divides a cone into sections, and tests those sections at different times to better follow the moving particles), and I’m pretty happy to have this in the game because lots of bosses could use this.
With 13 moves, and a hyper-mode that he can enter when damaged, Gary is a pretty crazy challenge.
Filed under: Animation, Combat, Level design, Monsters | Leave a Comment
Tags: boss battle, gamedev, gary the golem, ice cave graphics, ice golem, in-game hair, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, unity, unity3d