A mountain pass in a blizzard! (and more)
I’ve been experimenting with different ways to make mountains, and cover them with snow. This isn’t really a survival game, but I’d like to have the option to either do some levels while there’s a blizzard, or camp out and have a night battle + the regular level with calm weather.
Caves to warm up in! And, a sci fi halberd.
Because I like killing players:
A new mining shaft, and some improvements to other areas:
Filed under: Animation, Characters, Level design | Leave a Comment
Tags: blender, game, gamedev, ice cave graphics, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, unity, unity3d