Archive for September, 2013

Some recent improvements Martial arts attacks now have damage, impulse, and FX trails. Damage is calculated based on strength and dexterity. Simple attacks are weighted more on strength, and complex ones (360 roundhouse) are based on both equally. More “impact” to Yetible attacks If you click quickly, the character will remember to fire at least […]


14Sep13

Hey everyone!  Here’s a quick update on some of the stuff I’ve been working on. CHARACTER CREATION GUI: I suck at GUI, but here’s what I have so far. I have an auto-widescreen thing going on, so if players have a resolution other than 16:9, it sizes the window to fit the screen, and fills […]