Update Video 5: Tutorial boss, more spells, martial arts
Some recent improvements
- Martial arts attacks now have damage, impulse, and FX trails. Damage is calculated based on strength and dexterity. Simple attacks are weighted more on strength, and complex ones (360 roundhouse) are based on both equally.
- More “impact” to Yetible attacks
- If you click quickly, the character will remember to fire at least one shot/spell. It’s necessarily delayed when not using over-the-shoulder view, as the animation has to change to a shooting pose.
- Fixed numerous AI bugs that had them switching to support at wrong times, and not exiting pathfinding
Have a good weekend!!
Filed under: Animation, Characters, Combat, Controls | Leave a Comment
Tags: blender, boss battle, game, gamedev, games like dark souls, games like mass effect, ice cave graphics, in-game hair, indie game, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity3d