Update Video 5: Tutorial boss, more spells, martial arts

28Sep13

Some recent improvements

  • Martial arts attacks now have damage, impulse, and FX trails. Damage is calculated based on strength and dexterity. Simple attacks are weighted more on strength, and complex ones (360 roundhouse) are based on both equally.
  • More “impact” to Yetible attacks
  • If you click quickly, the character will remember to fire at least one shot/spell. It’s necessarily delayed when not using over-the-shoulder view, as the animation has to change to a shooting pose.
  • Fixed numerous AI bugs that had them switching to support at wrong times, and not exiting pathfinding

testscreen-09_27_2013 _ 11_19_33testscreen-09_27_2013 _ 11_17_09testscreen-09_27_2013 _ 11_12_41

Have a good weekend!!

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