Archive for November, 2013

It needs a lot of work, but this is what I have so far.  Also included: the new Acid Demons. They have 5 attacks so far, and a pretty cool animated slime material.  I unwrapped the model in such a way that it spirals out from their mouth.  They’ll eventually have more attacks, but they’re […]


It’s still pretty rough, and only represents about 5 hours of work so far, but I’m still kinda excited. I forgot to mention stuff like using animation curves to lerp between nodes, and adjust the dragon’s height above the ground, but I’ll cover that after I finish the flight AI. Enjoy!!


I’ve been working on an acid level and a new boss arena lately, but they’re not very polished.  Pretty fun to play (there’s a new acid monster!!!  it’s got 5 moves so far), but it’s visuals that count for screenshots. Anyways, I’m trying to get a 1st draft of the entire game done ASAP (I […]


I just thought this was cool: Textures      732.0 mb     55.6% Meshes        22.5 mb     1.7% Animations    27.2 mb     2.1% Sounds        523.3 mb     39.8% Shaders       2.5 mb     0.2% Other Assets  1.9 mb     0.1% Levels        854.9 kb     0.1% Scripts       836.3 kb     0.1% Included DLLs 4.1 mb     0.3% File headers  […]


In my last post, I showed a preview of some new monsters that I drafted very quickly.  The idea was to get them into the game ASAP, and worry about making them look good later. Here’s a sped up video of me making one of those monsters.  This is about 4.5 hours of realtime compressed […]


So I got kinda tired of doing behind-the-scenes coding, and decided to do some creative stuff.  Specifically, making some crappy monsters. I hit record, and started modeling, without having much initial direction.  I figured it would work out better, as I could quickly start fighting them and adapt them for interesting gameplay without worrying about […]


Game Update

07Nov13

Hey all! I’ve been continuing to make improvements to the Action Menu (added animation, player attributes, and started on skill points), but for now, let’s talk about what I need to do in order to complete the playable alpha demo.  After this picture, because… pretty lights.  They shimmer and flash too!  😀 Everything intended for […]