Reducing file size of demo

14Nov13

I just thought this was cool:

Textures      732.0 mb     55.6%
Meshes        22.5 mb     1.7%
Animations    27.2 mb     2.1%
Sounds        523.3 mb     39.8%
Shaders       2.5 mb     0.2%
Other Assets  1.9 mb     0.1%
Levels        854.9 kb     0.1%
Scripts       836.3 kb     0.1%
Included DLLs 4.1 mb     0.3%
File headers  376.5 kb     0.0%
Complete size 1315.4 mb     100.0%

This is part of a report on what assets are taking up the most file space.  It also gives me an ordered list of the largest files included in the build.  The best part is – this is AFTER compiling the game.  Thanks Unity! 😀

Some notes:

175 mb used for lightmaps (2 levels).  Unfortunately, I can’t do much about that without lowering the quality and making the shadows blurry.

216 mb used for music… that’s never actually played in the demo

The human animation takes up 15.8 mb… more than the rest combined!

Now, I can start making some cuts, so alpha testers won’t have to deal with such a large download.

Advertisements


No Responses Yet to “Reducing file size of demo”

  1. Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: