Video Update #6 – Dragon Flight AI
It’s still pretty rough, and only represents about 5 hours of work so far, but I’m still kinda excited.
I forgot to mention stuff like using animation curves to lerp between nodes, and adjust the dragon’s height above the ground, but I’ll cover that after I finish the flight AI.
Filed under: Combat, Dragons, Monsters | Leave a Comment
Tags: blender, boss battle, dragon ai, dragon flight, dragons, game, game dragon, gamedev, games like dark souls, games like mass effect, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior dragons, terra melior rpg, the hero is dead, theheroisdead, unity, unity dragon, unity game, unity monsters, unity3d