Video Update #8: Quick look at a new surface level
This video shows some combat in the level, as well as how I do the pathfinding. I’m using a customized version of A* that uses nodes that I place manually. Each node has a certain radius, which lets me add some random variation so that pathfinding looks more natural.
As always, everything is very unpolished. I’m in “fast content creation” mode.
New monster-creation video coming soon! Here’s a preview:
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