Slippery surfaces, and an ice fish!
I made it so I can set surfaces to be either slippery, or semi-slippery. That frosted-over metal pipeline in the demo… that’s going to be a little harder to manage now. 😛
I also updated a few of the animations (namely, some staggering/falling ones), and added a new idle animation for when the player is standing on slippery surfaces.
After getting ice ponds to be slippery, I realized that there just neeeeded to be a fish chasing you in them. So I made one, and recorded myself doing it. 😀 It’s kinda like the trap worms – not that hard, but creepy, and something you always need to keep in mind, especially when fighting other monsters.
It swims around randomly until it detects a target that’s also on ice. It can detect when it hits a non-ice surface, and goes back to wandering.
Other things in the works:
- Keyed death animations for the player (in addition to the current ragdoll deaths)
- A new level combining mountains, caves, and an abandoned base – with “making of” video!
- Improving the tutorial
Filed under: Animation, Combat, Level design, Monsters | Leave a Comment
Tags: blender, game, gamedev, games like dark souls, games like mass effect, indie game, monsters, rpg, sci fi game, sci fi rpg, speed model, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity monsters, unity3d