Bosses can step on you now!
The model for the boss is very rough – I’m just adding stuff and going for the basic shape before refining it and making it look good.
BUT the “getting stepped on” part is working well 😀
I made a script to automatically put footsteps down (for all enemies, so you can see snow kick up when they walk), and I modified it to also create FootSmash objects.
Those FootSmash objects have an AOE attached to them that kills anything inside it for 0.25 seconds, and then turns itself into a collider. This way, if you get stepped on, you die, but if you try to run into a foot, you can’t go through it.
The footstep script keeps track of the motion of the foot, and removes FootSmash objects when they aren’t needed anymore. Anyways, this will help a lot with huge boss battles like the one I’m working on now.
Filed under: Combat, Monsters | Leave a Comment
Tags: blender, boss battle, game, gamedev, games like dark souls, games like mass effect, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity monsters, unity3d