Archive for February, 2014

Hey everyone! Here’s the stuff I’ve been working on lately: Wade through snow! Better snow shader that turns blue in shadows More armor sets Tweaking enemies so that regular encounters feel more crisp and challenging Blood splatters! And some screenshots of the new snow system!  The terrain has a “snow depth” map.  The little egg-like […]



Here’s a video showing them waddle around: And some screenshots! It took me about 3.5 hours to make them, but you can watch me do it in 15 minutes.

Hey everyone! Today, I’m going to show you how I made this scene: Click the images to zoom in! This step changes both the specular brightness, and the sharpness.  Rocks have sharp lighting (otherwise the entire mountain would get brighter, and look like plastic), and snow has wide specular lighting so that it gets blown […]

I fixed a problem where some of the textures weren’t showing up very much on the map, so there’s more variation now.  Before, you would have entire mountains with the same texture… now most mountains have 2 or 3. The next step is to work on making paths.  The map I’ve been working on looks […]