Wading through snow, and other stuff
Here’s the stuff I’ve been working on lately:
- Wade through snow!
- Better snow shader that turns blue in shadows
- More armor sets
- Tweaking enemies so that regular encounters feel more crisp and challenging
- Blood splatters!
And some screenshots of the new snow system! The terrain has a “snow depth” map. The little egg-like things are just test objects for churned-up snow. I wrote a script that fakes projectile motion for them using the terrain normal vector. So it doesn’t slow down the game nearly as much.
Anyways, I’ll eventually make a bunch of small snow clumps to replace them with.
Filed under: Animation, Characters, Level design | Leave a Comment
Tags: blender, game, gamedev, games like dark souls, games like mass effect, in-game hair, indie game, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity3d