Archive for March, 2014

The grab is a simple idea, but I spent some time making a new system for it so I can easily add grab moves to enemies and bosses.  I just attach this script to enemies, and get the settings right.  Most of the complicated stuff is handled internally, or by the animations. Here I am […]


A lonely penguin searches for his family: Here’s what it should look like once we have Unity PRO. An unfriendly sunset, with snow churned up from the player trudging through it. Snow “gibbits” being churned up.  There are 5 different types of gibbits, and they are created when monsters walk through snow too. Carnage from […]