New boss monster, revamped character movement, and more weapons!
Well, I finally got the new movement system working… sort of. The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet. But you can move around and dodge!
I also added all weapons. It’s hard to see, but she has an assault rifle, laser halberd, and electric sword on her back, a compact bow on her right leg, and dual machine pistols in her hands.
I made it so the laser halberd can retract when not in use. Still gotta redo that laser part though – it needs to have outlines and a better texture. I’m just happy to have all weapons visible 😀
Here’s a new boss I made. Meet… THE GOBBLER:
Should be a pretty crazy boss battle 😛
Anyways, have a great weekend!!
Filed under: Animation, Characters, Combat, Controls, Monsters, Weapons and spells | Leave a Comment
Tags: blender, boss battle, game, gamedev, games like dark souls, games like mass effect, in-game hair, indie game, melior, monsters, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity monsters, unity3d