Quick screenshots!


I’ve been working on some shaders that add snow automatically.  At first it was for background buildings in the distance, but I improved their quality so they could be used for spaceports such as this one:

(Click images for a closer look)

Port1    Port3

Yes, it’s snowing in space 😀

In the picture below, you can see how the snow collects based on the normal map as well.  I have it calculate the first normal map, then the snow depth, and then I calculate a new normal map that uses the snow bump texture.


One problem is that the player isn’t lit as much as the background objects.  I think I have to go into the shaders again to fix this.



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