I’ve been working on some shaders that add snow automatically. At first it was for background buildings in the distance, but I improved their quality so they could be used for spaceports such as this one:
(Click images for a closer look)
Yes, it’s snowing in space 😀
In the picture below, you can see how the snow collects based on the normal map as well. I have it calculate the first normal map, then the snow depth, and then I calculate a new normal map that uses the snow bump texture.
One problem is that the player isn’t lit as much as the background objects. I think I have to go into the shaders again to fix this.
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Tags: blender, blender armor, game, in-game hair, indie game, sci fi rpg, terra melior, unity game, unity sci fi game, unity snow