New Video: Melee Combat and Hair Physics
As you can see, it’s a very different game now. Everything’s more immediate, and feels SO much smoother to play. Lots of things are disabled (procedural animation, guns, magic…), but I’m adding them in one at a time and making sure they fit with the new combat.
I also made some more custom shaders for the environments. Trying to really emphasize the old school sci fi theme with lots of bold color variation, and tinted shadows.
Also, regular enemy AI and boss AI have been merged. The “control” parts are separate (regular enemies use FSM, bosses each have custom control AI), but the movement and actions are handled the same. So now, when I add a feature, it automatically works for both. It took forever to merge them, but I think it will be worth it.
Thanks for checking it out!
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