Archive for the ‘Monsters’ Category

Hey! Well, I finally got the new movement system working… sort of.  The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet.  But you can move around and dodge! I also added all weapons.  It’s hard to see, but she has an assault rifle, laser […]


Hey all! Aside from my other work, I’ve mostly been making drastic changes to the code.  I’m revamping the control system.  More natural movement!  Five weapon slots!  (All are still shown on character when not equipped) Anyways, I also made an alien spacecraft today.  Definitely increasing the cheesiness of this game 😀 It’s intentionally low-poly. […]


Hey everyone! Here’s a new level.  It’s got terrain sections separated by indoor base sections.  I’ve been using it for everything lately. Here are some changes I made today.  I’ll probably work on the game later tonight but I have some stuff to do first.  Anyways, this is what I did this morning and afternoon: […]


        Hey everyone! I’ve been experimenting with new ways of making monsters quicker, and with higher quality textures.  Here’s an ogre unicorn I started this weekend.  I used the skin modifier to create the basic shape, and then sculpted after that. He’s probably going to be a recurring mini-boss, and use a […]


The grab is a simple idea, but I spent some time making a new system for it so I can easily add grab moves to enemies and bosses.  I just attach this script to enemies, and get the settings right.  Most of the complicated stuff is handled internally, or by the animations. Here I am […]


Penguins!!

07Feb14

Here’s a video showing them waddle around: And some screenshots! It took me about 3.5 hours to make them, but you can watch me do it in 15 minutes.


This boss isn’t complete yet (no hands, no elbows…), but it’s my favorite so far.  It’s a giant magical ice robot with a hammer. Hammer attack! Shoot the knees to make him fall over (not implemented yet). Hammer “sweep” attack: The knees emit more shards the more you damage them. I also added a rocket-powered […]