Posts Tagged ‘unity hair’

Hey everyone!! It’s been a long time since I posted here. I took a break from game dev for a while to focus more on work and studies for my regular career. Still doing that, but I’m also doing the game now. Anyways, upon starting gamedev again, I made some big changes. I was reaching […]


Hey everyone! Here’s a new level.  It’s got terrain sections separated by indoor base sections.  I’ve been using it for everything lately. Here are some changes I made today.  I’ll probably work on the game later tonight but I have some stuff to do first.  Anyways, this is what I did this morning and afternoon: […]


A lonely penguin searches for his family: Here’s what it should look like once we have Unity PRO. An unfriendly sunset, with snow churned up from the player trudging through it. Snow “gibbits” being churned up.  There are 5 different types of gibbits, and they are created when monsters walk through snow too. Carnage from […]


Penguins!!

07Feb14

Here’s a video showing them waddle around: And some screenshots! It took me about 3.5 hours to make them, but you can watch me do it in 15 minutes.


I fixed a problem where some of the textures weren’t showing up very much on the map, so there’s more variation now.  Before, you would have entire mountains with the same texture… now most mountains have 2 or 3. The next step is to work on making paths.  The map I’ve been working on looks […]


This boss isn’t complete yet (no hands, no elbows…), but it’s my favorite so far.  It’s a giant magical ice robot with a hammer. Hammer attack! Shoot the knees to make him fall over (not implemented yet). Hammer “sweep” attack: The knees emit more shards the more you damage them. I also added a rocket-powered […]


Hey all! Here’s a short video where I change armor colors in-game, and then play around with the skin shader. And here’s an update to the character creator, with animated sliders: Right now, I’m working on the interior of the spaceship you crash in.  I’m adding a ton of old-school sci fi stuff – so […]