Posts Tagged ‘unity shaders’

Hey everyone!! It’s been a long time since I posted here. I took a break from game dev for a while to focus more on work and studies for my regular career. Still doing that, but I’m also doing the game now. Anyways, upon starting gamedev again, I made some big changes. I was reaching […]


A lonely penguin searches for his family: Here’s what it should look like once we have Unity PRO. An unfriendly sunset, with snow churned up from the player trudging through it. Snow “gibbits” being churned up.  There are 5 different types of gibbits, and they are created when monsters walk through snow too. Carnage from […]


I fixed a problem where some of the textures weren’t showing up very much on the map, so there’s more variation now.  Before, you would have entire mountains with the same texture… now most mountains have 2 or 3. The next step is to work on making paths.  The map I’ve been working on looks […]


Hey all! Here are some pretty pictures!  I started this level yesterday, and it needs work, but it’s a good way to show my new terrain techniques.  I’m trying to automate as much as possible. After I finalize the process, I’ll make a more detailed post showing what I’m doing. There are two different specular […]