Archive for the ‘Dialogue’ Category
Game Update
Hey all! I’ve been continuing to make improvements to the Action Menu (added animation, player attributes, and started on skill points), but for now, let’s talk about what I need to do in order to complete the playable alpha demo. After this picture, because… pretty lights. They shimmer and flash too! 😀 Everything intended for […]
Filed under: Controls, Dialogue, GUI / Inventory | Leave a Comment
Tags: blender, game, gamedev, games like dark souls, games like mass effect, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity3d
10-24 Update
So, as usual, I’ve been making progress, but there are so many things to do. The mech works (with a few quirks), and has been killing me pretty effectively with its explosive rounds. I also made a monster that can do damage with its tusks, and by spitting acid, which of course, also explodes. 😛 […]
Filed under: Dialogue, Monsters, Uncategorized | Leave a Comment
9-5-12 Update
Hey again! Here’s my weekly update. Last week was craaaaaazy, but I made a lot of progress on the game, and also found out that I can do 2 weeks worth of homework in one night. It wasn’t fun, but I got it done 😛 Here’s a summary of this week’s progress: * Pre-order planned… […]
Filed under: Characters, Dialogue | Leave a Comment