Archive for the ‘Hair’ Category
Screenshot Saturday 182
Hey everyone!! It’s been a long time since I posted here. I took a break from game dev for a while to focus more on work and studies for my regular career. Still doing that, but I’m also doing the game now. Anyways, upon starting gamedev again, I made some big changes. I was reaching […]
Filed under: Characters, Hair, Level design | Leave a Comment
Tags: blender, game, gamedev, games like dark souls, games like mass effect, in-game hair, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity shader, unity shaders, unity3d
5-19-14: Log of today’s updates
Hey everyone! Here’s a new level. It’s got terrain sections separated by indoor base sections. I’ve been using it for everything lately. Here are some changes I made today. I’ll probably work on the game later tonight but I have some stuff to do first. Anyways, this is what I did this morning and afternoon: […]
Filed under: Animation, Characters, Combat, Controls, Hair, Monsters, Optimization / Bugs, Weapons and spells | Leave a Comment
Tags: game, gamedev, games like dark souls, games like mass effect, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity monsters, unity snow, unity terrain, unity3d
Animation Updates and More!
Hey everyone! I’ve been really busy lately with work and studying for career exams, but I’ve also been working on a few areas of the game. I started on an update video, but that always takes me a long time, so I’ll just write about stuff for now and make a video when I have […]
Filed under: Animation, Characters, Combat, Controls, Hair | Leave a Comment
Tags: in-game hair, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity3d