Archive for the ‘Optimization / Bugs’ Category
5-19-14: Log of today’s updates
Hey everyone! Here’s a new level. It’s got terrain sections separated by indoor base sections. I’ve been using it for everything lately. Here are some changes I made today. I’ll probably work on the game later tonight but I have some stuff to do first. Anyways, this is what I did this morning and afternoon: […]
Filed under: Animation, Characters, Combat, Controls, Hair, Monsters, Optimization / Bugs, Weapons and spells | Leave a Comment
Tags: game, gamedev, games like dark souls, games like mass effect, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity monsters, unity snow, unity terrain, unity3d
I fixed a problem where some of the textures weren’t showing up very much on the map, so there’s more variation now. Before, you would have entire mountains with the same texture… now most mountains have 2 or 3. The next step is to work on making paths. The map I’ve been working on looks […]
Filed under: Level design, Optimization / Bugs | Leave a Comment
Tags: blender, game, gamedev, games like dark souls, games like mass effect, in-game hair, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity shader, unity shaders, unity snow, unity terrain, unity3d
Hey all! Here are some pretty pictures! I started this level yesterday, and it needs work, but it’s a good way to show my new terrain techniques. I’m trying to automate as much as possible. After I finalize the process, I’ll make a more detailed post showing what I’m doing. There are two different specular […]
Filed under: Level design, Optimization / Bugs | Leave a Comment
Tags: blender, game, gamedev, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity game, unity shader, unity shaders, unity snow, unity terrain, unity3d
Reducing file size of demo
I just thought this was cool: Textures 732.0 mb 55.6% Meshes 22.5 mb 1.7% Animations 27.2 mb 2.1% Sounds 523.3 mb 39.8% Shaders 2.5 mb 0.2% Other Assets 1.9 mb 0.1% Levels 854.9 kb 0.1% Scripts 836.3 kb 0.1% Included DLLs 4.1 mb 0.3% File headers […]
Filed under: Optimization / Bugs | Leave a Comment
Tags: game, gamedev, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, unity, unity game, unity3d