Archive for the ‘Controls’ Category
Hey everyone! I’ve been working through some major game changes lately, and I finally have a few weapons working. I’m SO glad I revamped the combat… even at this unpolished stage, it feels so much smoother. The melee combat was very clunky before, but the “Baller Swag Sword” (heh) is my favorite weapon now. It […]
Filed under: Animation, Characters, Combat, Controls, Weapons and spells | Leave a Comment
Tags: blender, blender armor, gamedev, indie game, sci fi game, sci fi indie game, terra melior, unity3d armor, unity3d sword
Hey! Well, I finally got the new movement system working… sort of. The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet. But you can move around and dodge! I also added all weapons. It’s hard to see, but she has an assault rifle, laser […]
Filed under: Animation, Characters, Combat, Controls, Monsters, Weapons and spells | Leave a Comment
Tags: blender, boss battle, game, gamedev, games like dark souls, games like mass effect, in-game hair, indie game, melior, monsters, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity monsters, unity3d
Revamping Character Movement
Hey all! First off, here’s a video showing a glitch I created while doing all this 😛 That’s fixed now, haha. Anyways, beforehand, I had a Mass Effect-style movement scheme, with the camera staying behind the character’s shoulder most of the time. This was cool, but had some disadvantages: Not a cover-based game like Mass […]
Filed under: Animation, Characters, Combat, Controls | Leave a Comment
Tags: blender, game, gamedev, in-game hair, indie game, sci fi game, terra melior, terra melior rpg, theheroisdead
5-19-14: Log of today’s updates
Hey everyone! Here’s a new level. It’s got terrain sections separated by indoor base sections. I’ve been using it for everything lately. Here are some changes I made today. I’ll probably work on the game later tonight but I have some stuff to do first. Anyways, this is what I did this morning and afternoon: […]
Filed under: Animation, Characters, Combat, Controls, Hair, Monsters, Optimization / Bugs, Weapons and spells | Leave a Comment
Tags: game, gamedev, games like dark souls, games like mass effect, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity monsters, unity snow, unity terrain, unity3d
Animation Updates and More!
Hey everyone! I’ve been really busy lately with work and studying for career exams, but I’ve also been working on a few areas of the game. I started on an update video, but that always takes me a long time, so I’ll just write about stuff for now and make a video when I have […]
Filed under: Animation, Characters, Combat, Controls, Hair | Leave a Comment
Tags: in-game hair, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity3d
Game Update
Hey all! I’ve been continuing to make improvements to the Action Menu (added animation, player attributes, and started on skill points), but for now, let’s talk about what I need to do in order to complete the playable alpha demo. After this picture, because… pretty lights. They shimmer and flash too! 😀 Everything intended for […]
Filed under: Controls, Dialogue, GUI / Inventory | Leave a Comment
Tags: blender, game, gamedev, games like dark souls, games like mass effect, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity3d
Some recent improvements Martial arts attacks now have damage, impulse, and FX trails. Damage is calculated based on strength and dexterity. Simple attacks are weighted more on strength, and complex ones (360 roundhouse) are based on both equally. More “impact” to Yetible attacks If you click quickly, the character will remember to fire at least […]
Filed under: Animation, Characters, Combat, Controls | Leave a Comment
Tags: blender, boss battle, game, gamedev, games like dark souls, games like mass effect, ice cave graphics, in-game hair, indie game, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity3d
2013 Survey Analysis
Hello everyone, I am a big fan of surveys, and I’d like to share the results from our most recent one. Huge thanks to /r/RPG_Gamers, /r/SampleSize, and /r/GameDev’s Screenshot Saturday thread for all the great responses. First off, we had a few questions we wanted the survey to answer: What percentage of gamers like our […]
Filed under: Characters, Combat, Controls, Level design, Monsters, Weapons and spells | Leave a Comment
Tags: game survey, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity3d
An update for our trailer
So, we fixed a bunch of stuff, and the video is much better now!
Filed under: Animation, Characters, Combat, Controls, GUI / Inventory, Level design, Monsters, Weapons and spells | Leave a Comment
Ice Caves!
Hey everyone! So after doing so much work on gameplay mechanics and boss battles, we finally spent some time on the environments. We added some effects in GIMP to simulate the post-processing effects we’ll have with Unity Pro. We made sure to only use effects we know Unity Pro can do. Here’s what we used: […]
Filed under: Combat, Controls, Level design | Leave a Comment
Tags: ice cave graphics, indie game, sci fi game, sci fi rpg, terra melior