Posts Tagged ‘unity monsters’

MAMMOTHS

20Jan15

Hey all! Good news. Mammoths. Here’s a video: I finally figured out how to add colliders to their legs and tusks that also push the player away. So the player can finally run underneath bosses! It’s a little jerky right now though. The green areas are the rigidbody colliders. They have to be very tall […]


Hey! Well, I finally got the new movement system working… sort of.  The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet.  But you can move around and dodge! I also added all weapons.  It’s hard to see, but she has an assault rifle, laser […]


Hey everyone! Here’s a new level.  It’s got terrain sections separated by indoor base sections.  I’ve been using it for everything lately. Here are some changes I made today.  I’ll probably work on the game later tonight but I have some stuff to do first.  Anyways, this is what I did this morning and afternoon: […]


        Hey everyone! I’ve been experimenting with new ways of making monsters quicker, and with higher quality textures.  Here’s an ogre unicorn I started this weekend.  I used the skin modifier to create the basic shape, and then sculpted after that. He’s probably going to be a recurring mini-boss, and use a […]


A lonely penguin searches for his family: Here’s what it should look like once we have Unity PRO. An unfriendly sunset, with snow churned up from the player trudging through it. Snow “gibbits” being churned up.  There are 5 different types of gibbits, and they are created when monsters walk through snow too. Carnage from […]


Penguins!!

07Feb14

Here’s a video showing them waddle around: And some screenshots! It took me about 3.5 hours to make them, but you can watch me do it in 15 minutes.


This boss isn’t complete yet (no hands, no elbows…), but it’s my favorite so far.  It’s a giant magical ice robot with a hammer. Hammer attack! Shoot the knees to make him fall over (not implemented yet). Hammer “sweep” attack: The knees emit more shards the more you damage them. I also added a rocket-powered […]


The model for the boss is very rough – I’m just adding stuff and going for the basic shape before refining it and making it look good. BUT the “getting stepped on” part is working well 😀 I made a script to automatically put footsteps down (for all enemies, so you can see snow kick […]


I made it so I can set surfaces to be either slippery, or semi-slippery.  That frosted-over metal pipeline in the demo… that’s going to be a little harder to manage now.  😛 I also updated a few of the animations (namely, some staggering/falling ones), and added a new idle animation for when the player is […]


NEW MONSTER! I haven’t come up with a name for this monster, but it’s meant to be a moderately challenging melee enemy.  It does mental damage, and has retractable blades.  I’ll probably make a magic caster version of it later on. This is a really rough draft version.  I just wanted to get him into […]