Archive for the ‘Characters’ Category

Hey everyone! I’ve been working through some major game changes lately, and I finally have a few weapons working.  I’m SO glad I revamped the combat… even at this unpolished stage, it feels so much smoother. The melee combat was very clunky before, but the “Baller Swag Sword” (heh) is my favorite weapon now.  It […]


Hey! Well, I finally got the new movement system working… sort of.  The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet.  But you can move around and dodge! I also added all weapons.  It’s hard to see, but she has an assault rifle, laser […]


Hey all! First off, here’s a video showing a glitch I created while doing all this 😛 That’s fixed now, haha. Anyways, beforehand, I had a Mass Effect-style movement scheme, with the camera staying behind the character’s shoulder most of the time.  This was cool, but had some disadvantages: Not a cover-based game like Mass […]


Hey everyone!! It’s been a long time since I posted here. I took a break from game dev for a while to focus more on work and studies for my regular career. Still doing that, but I’m also doing the game now. Anyways, upon starting gamedev again, I made some big changes. I was reaching […]


Hey everyone! Here’s a new level.  It’s got terrain sections separated by indoor base sections.  I’ve been using it for everything lately. Here are some changes I made today.  I’ll probably work on the game later tonight but I have some stuff to do first.  Anyways, this is what I did this morning and afternoon: […]


Hey everyone! I’ve been really busy lately with work and studying for career exams, but I’ve also been working on a few areas of the game.  I started on an update video, but that always takes me a long time, so I’ll just write about stuff for now and make a video when I have […]


Hey everyone! Here’s the stuff I’ve been working on lately: Wade through snow! Better snow shader that turns blue in shadows More armor sets Tweaking enemies so that regular encounters feel more crisp and challenging Blood splatters! And some screenshots of the new snow system!  The terrain has a “snow depth” map.  The little egg-like […]


Hey all! Here’s a short video where I change armor colors in-game, and then play around with the skin shader. And here’s an update to the character creator, with animated sliders: Right now, I’m working on the interior of the spaceship you crash in.  I’m adding a ton of old-school sci fi stuff – so […]


Here’s a video of the character creation system! Supported features so far: Face shape Main hair type, with 3 different colors to set Hair addons (ponytails, extra strands…) Skin color and material settings like Subsurface Scattering Makeup Accessories with material settings, like FLAMING EARRINGS Upcoming features: More hairstyles Tattoos Different complexions Change weapons colors (you […]


I finally got around to updating this, and it was actually pretty fun!  I’m hoping to let players make very… unique characters.  Here are some characters that beta testers and I made: Here’s an album with more pictures:  http://imgur.com/a/HsVhu#0 I also revamped the hair physics, and it looks much more natural now. Here’s a new […]