Posts Tagged ‘unity3d’

MAMMOTHS

20Jan15

Hey all! Good news. Mammoths. Here’s a video: I finally figured out how to add colliders to their legs and tusks that also push the player away. So the player can finally run underneath bosses! It’s a little jerky right now though. The green areas are the rigidbody colliders. They have to be very tall […]


Click the pictures to zoom in! Each picture set has all the “basic” settings for that area, like sun location, intensity, fog settings, ambient light…  Stuff that sets the basic mood. I’m simulating post processing effects until I get Unity PRO, so they look worse than they will eventually.  Most noticeably, light areas look too […]


Hey! Well, I finally got the new movement system working… sort of.  The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet.  But you can move around and dodge! I also added all weapons.  It’s hard to see, but she has an assault rifle, laser […]


Hey everyone!! It’s been a long time since I posted here. I took a break from game dev for a while to focus more on work and studies for my regular career. Still doing that, but I’m also doing the game now. Anyways, upon starting gamedev again, I made some big changes. I was reaching […]


Hey everyone! Here’s a new level.  It’s got terrain sections separated by indoor base sections.  I’ve been using it for everything lately. Here are some changes I made today.  I’ll probably work on the game later tonight but I have some stuff to do first.  Anyways, this is what I did this morning and afternoon: […]


Hey everyone! I’ve been really busy lately with work and studying for career exams, but I’ve also been working on a few areas of the game.  I started on an update video, but that always takes me a long time, so I’ll just write about stuff for now and make a video when I have […]


A lonely penguin searches for his family: Here’s what it should look like once we have Unity PRO. An unfriendly sunset, with snow churned up from the player trudging through it. Snow “gibbits” being churned up.  There are 5 different types of gibbits, and they are created when monsters walk through snow too. Carnage from […]


Hey everyone! Here’s the stuff I’ve been working on lately: Wade through snow! Better snow shader that turns blue in shadows More armor sets Tweaking enemies so that regular encounters feel more crisp and challenging Blood splatters! And some screenshots of the new snow system!  The terrain has a “snow depth” map.  The little egg-like […]


Penguins!!

07Feb14

Here’s a video showing them waddle around: And some screenshots! It took me about 3.5 hours to make them, but you can watch me do it in 15 minutes.


I fixed a problem where some of the textures weren’t showing up very much on the map, so there’s more variation now.  Before, you would have entire mountains with the same texture… now most mountains have 2 or 3. The next step is to work on making paths.  The map I’ve been working on looks […]