More work on terrain, and on snow depth maps
A lonely penguin searches for his family:
Here’s what it should look like once we have Unity PRO.
An unfriendly sunset, with snow churned up from the player trudging through it.
Snow “gibbits” being churned up. There are 5 different types of gibbits, and they are created when monsters walk through snow too.
Carnage from a battle.
This armor set needs a LOT of work. I was just messing around with fantasy styles for some hidden armor sets.
Overall, I’ve done a lot of work on the terrain, both making it look better, and making it easier for me to generate. The snow depth maps had some errors, but they’re fixed now, and I added some features to the terrain generator to save me time when I make new levels.
Filed under: Combat, Level design | Leave a Comment
Tags: blender, game, gamedev, games like dark souls, games like mass effect, in-game hair, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity monsters, unity shader, unity shaders, unity snow, unity terrain, unity3d