Archive for the ‘Combat’ Category
Hey everyone! I’ve been working through some major game changes lately, and I finally have a few weapons working. I’m SO glad I revamped the combat… even at this unpolished stage, it feels so much smoother. The melee combat was very clunky before, but the “Baller Swag Sword” (heh) is my favorite weapon now. It […]
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Tags: blender, blender armor, gamedev, indie game, sci fi game, sci fi indie game, terra melior, unity3d armor, unity3d sword
Hey! Well, I finally got the new movement system working… sort of. The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet. But you can move around and dodge! I also added all weapons. It’s hard to see, but she has an assault rifle, laser […]
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Tags: blender, boss battle, game, gamedev, games like dark souls, games like mass effect, in-game hair, indie game, melior, monsters, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity monsters, unity3d
Revamping Character Movement
Hey all! First off, here’s a video showing a glitch I created while doing all this 😛 That’s fixed now, haha. Anyways, beforehand, I had a Mass Effect-style movement scheme, with the camera staying behind the character’s shoulder most of the time. This was cool, but had some disadvantages: Not a cover-based game like Mass […]
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Tags: blender, game, gamedev, in-game hair, indie game, sci fi game, terra melior, terra melior rpg, theheroisdead
5-19-14: Log of today’s updates
Hey everyone! Here’s a new level. It’s got terrain sections separated by indoor base sections. I’ve been using it for everything lately. Here are some changes I made today. I’ll probably work on the game later tonight but I have some stuff to do first. Anyways, this is what I did this morning and afternoon: […]
Filed under: Animation, Characters, Combat, Controls, Hair, Monsters, Optimization / Bugs, Weapons and spells | Leave a Comment
Tags: game, gamedev, games like dark souls, games like mass effect, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity monsters, unity snow, unity terrain, unity3d
Animation Updates and More!
Hey everyone! I’ve been really busy lately with work and studying for career exams, but I’ve also been working on a few areas of the game. I started on an update video, but that always takes me a long time, so I’ll just write about stuff for now and make a video when I have […]
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Tags: in-game hair, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity3d
The grab is a simple idea, but I spent some time making a new system for it so I can easily add grab moves to enemies and bosses. I just attach this script to enemies, and get the settings right. Most of the complicated stuff is handled internally, or by the animations. Here I am […]
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A lonely penguin searches for his family: Here’s what it should look like once we have Unity PRO. An unfriendly sunset, with snow churned up from the player trudging through it. Snow “gibbits” being churned up. There are 5 different types of gibbits, and they are created when monsters walk through snow too. Carnage from […]
Filed under: Combat, Level design | Leave a Comment
Tags: blender, game, gamedev, games like dark souls, games like mass effect, in-game hair, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity monsters, unity shader, unity shaders, unity snow, unity terrain, unity3d
The Alpha Demo is LIVE!
First, I made a new video of the magic system! Here’s the demo: https://terrameliorrpg.wordpress.com/demo/ Let me know what ya think! 😀
Filed under: Combat, Weapons and spells | Leave a Comment
Tags: boss battle, character creation, game, game character creation, gamedev, games like dark souls, games like mass effect, ice cave graphics, in-game hair, indie game, monsters, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, unity, unity game, unity3d
“Titan” boss
This boss isn’t complete yet (no hands, no elbows…), but it’s my favorite so far. It’s a giant magical ice robot with a hammer. Hammer attack! Shoot the knees to make him fall over (not implemented yet). Hammer “sweep” attack: The knees emit more shards the more you damage them. I also added a rocket-powered […]
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Tags: blender, boss battle, game, gamedev, games like dark souls, games like mass effect, ice cave graphics, in-game hair, indie game, melior, monsters, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity hair, unity monsters, unity3d
Bosses can step on you now!
The model for the boss is very rough – I’m just adding stuff and going for the basic shape before refining it and making it look good. BUT the “getting stepped on” part is working well 😀 I made a script to automatically put footsteps down (for all enemies, so you can see snow kick […]
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Tags: blender, boss battle, game, gamedev, games like dark souls, games like mass effect, indie game, rpg, sci fi game, sci fi rpg, terra melior, terra melior rpg, the hero is dead, theheroisdead, unity, unity game, unity monsters, unity3d