Archive for the ‘Animation’ Category

Hey everyone! I’ve been working through some major game changes lately, and I finally have a few weapons working.  I’m SO glad I revamped the combat… even at this unpolished stage, it feels so much smoother. The melee combat was very clunky before, but the “Baller Swag Sword” (heh) is my favorite weapon now.  It […]


Hey! Well, I finally got the new movement system working… sort of.  The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet.  But you can move around and dodge! I also added all weapons.  It’s hard to see, but she has an assault rifle, laser […]


Hey all! First off, here’s a video showing a glitch I created while doing all this 😛 That’s fixed now, haha. Anyways, beforehand, I had a Mass Effect-style movement scheme, with the camera staying behind the character’s shoulder most of the time.  This was cool, but had some disadvantages: Not a cover-based game like Mass […]


Hey everyone! Here’s a new level.  It’s got terrain sections separated by indoor base sections.  I’ve been using it for everything lately. Here are some changes I made today.  I’ll probably work on the game later tonight but I have some stuff to do first.  Anyways, this is what I did this morning and afternoon: […]


Hey everyone! I’ve been really busy lately with work and studying for career exams, but I’ve also been working on a few areas of the game.  I started on an update video, but that always takes me a long time, so I’ll just write about stuff for now and make a video when I have […]


The grab is a simple idea, but I spent some time making a new system for it so I can easily add grab moves to enemies and bosses.  I just attach this script to enemies, and get the settings right.  Most of the complicated stuff is handled internally, or by the animations. Here I am […]


Hey everyone! Here’s the stuff I’ve been working on lately: Wade through snow! Better snow shader that turns blue in shadows More armor sets Tweaking enemies so that regular encounters feel more crisp and challenging Blood splatters! And some screenshots of the new snow system!  The terrain has a “snow depth” map.  The little egg-like […]


Penguins!!

07Feb14

Here’s a video showing them waddle around: And some screenshots! It took me about 3.5 hours to make them, but you can watch me do it in 15 minutes.


It’s been a busy week!  I already covered a ton of stuff in recent videos, but here’s some more!  😀 The tutorial now starts with you in the crashed spaceship.  This way, I can teach basic controls before throwing monsters at the player. I also spent some time today updating the GUI.  Still needs tons […]


I made it so I can set surfaces to be either slippery, or semi-slippery.  That frosted-over metal pipeline in the demo… that’s going to be a little harder to manage now.  😛 I also updated a few of the animations (namely, some staggering/falling ones), and added a new idle animation for when the player is […]